3ds Max Procedural Tools - MCG + DCM + OSL | ok, there's been a delay to my CloneSplines update because of the most incredibly annoying bug that had caused me to
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how to import 3ds max GROUP to have 1 static mesh with seprated elements - Content Creation - Unreal Engine Forums
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Attaching separate meshes and retain skinning data. Help. (3Dsmax, but open to other software) — polycount
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